![]() ![]() This past month of August, I was feeling like replaying the Nintendo 64 version of Quake 2, mainlyīecause I couldn't remember any of the game's maps apart from them being completely differentįrom the PC version. Obviously I cant distribute the original OST, but if you do own it, the track numbers used are the ones listed here: Either use a CD or replace the music files in your sourceport. The console rendition of the game does not have an inventory, so if you want the closest experience, activate every item as soon as you pick them up x) None of the level intermission screens were included. Scrolling textures are much less versatile in the PC version, these were not included.Īll custom textures from the N64 version were replaced by the closest match from the default PC textures. PC Quake 2 has no invisibility power up, it was replaced by the power shield.Į1M2 -Ğxplosive charge item doesnt exist, was replaced with the Airstrike marker. This means that this is not a 100% faithful experience to the N64 version, however it is pretty close.Į1M1 - The starting room is a bit uglier than it should be. The only new content in this pak are the maps, there are no new items or textures. Differences from the original N64 version*.Known Bugs : Lighting is a bit messed up on the rocky areas in map 2 and 4, causing weird shadows. (easy, medium and hard are identical to the originals)īase : Maps built from scratch using the original N64 versions as visual reference.īuild Time : 4 full days per map, on average. (4 coop starts on each map, but have not been tested)ĭifficulty Settings : Yes. Level Names : Strogg Outpost, Central Complex, Intelligence Center, Communications Centerįile Names : e1m1.bsp, e1m2.bsp, e1m3.bsp, e1m4.bspĬooperative : Yes. Game : Quake II v.3.20, tested mainly with kmQuake2 Raster Productions for the Nintendo 64 version. THIS IS A COPY OF THE README FILE INCLUDED IN THE ZIP DISTRIBUTION: =Įmail Address : : of release : September 9, 2016ĭescription : Port of the first planet (4 maps) from the Nintendo 64 version of Quake 2.Īdditional Credits to: id for the original game. pak file and require separate "compilation" in order to be run within the game. The multiplayer maps are not included in the. It is complete, but has no texture or lighting work. Every map, except the last one, was made with QuArK. Two multiplayer maps are included as well, War Room and Corridors. This content can also be found at ModDB here: The first planet (4 maps) from the Nintendo 64 version of Quake 2 ported to PC
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